We gamers are still reeling from Duke Nukem Forever being cancelled back in May of this year. When something is in development for as long as you can remember, it’s hard to let it go. But Wired has picked up the pieces and put together the story of the project, which essentially seems to amount to the unwillingness on the part of George Broussard, DNF‘s lead producer/designer, to ship with anything but the newest technology.

But the most glaring fail should have been obvious:

To mount a final push to get Duke Nukem Forever out the door, Broussard went on a hiring spree. “Need more help. Must go faster. Scotty, we need more powah!” Broussard wrote in a discussion-board posting advertising the new design jobs. Within a short period of time, the size of the team more than doubled, from 18 to about 35.

Fred Brooks figured out that didn’t work in 1975:

Adding manpower to a late software project makes it later.

Actually, it seems like Broussard could have used a copy of Brooks’ book.

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